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Friday April 2nd, 2021 @ 12:10am

Aldoh Damari

Name Aldoh Damari

Position Bounty Hunter


Character Information

Gender Male
Species Kajain’sa’Nikto (Red Nikto)
Homeworld Kintan
Age 80

Physical Appearance

Height 1.9m (6ft 2in)
Weight 102.1kg (225lbs)
Hair Color none
Eye Color Brown
Physical Description Kajain'sa'Nikto or "Red Nikto" are adapted to survive in the Wannschok, or "Endless Wastes", a desert region on Kintan. They have a series of forehead ridges and small facial horns surrounding their eyes and on the chin. Their noses are covered with a movable flap of skin and a semi-permeable membrane which allows them to breathe without ingesting sand and grit. The Kajain'sa'Nikto also have a pair of breathing tubes on each side of the neck with openings covered by similar membranes. These membranes also trapp exhaled water vapor and send it back into their system. Their equivalent of smiling is flattening their mouth flaps.

Aldoh is in prime fighting trim and looks it. Though he is 80 years old chronologically, the length of the Nikto lifespan means that biologically, in Human terms, he’s in his late 20s to early 30s.

Personality & Traits

General Overview If you’re a criminal and you broke a deal with another criminal or stolen from those you shouldn’t have, don’t expect pity from Aldoh when he comes to collect the bounty on your head. But Aldoh won’t go after civilians, no matter what you offer to pay him.

Aldoh takes work from Hutt Cartels, other crime Syndicates (such as the Pykes), private corporations, governments, and individuals. He’ll also take work from those who need help and have nowhere else to turn, frequently for alternative forms of compensation (restocking his ship, a portion of recovered goods, even a safe place to stay for a stretch of time, etc). Sometimes he’ll even take a job for the opportunity it gives him to take a completely separate bounty or to acquire something of value (either to him personally or to someone who might pay a hefty sum for it).

Aldoh doesn’t seek trouble unless there’s a good reason (money, a righteous cause, honor, etc), but if you come to him seeking trouble and refuse to walk away, trouble you will find.

History

Personal History Growing up on Kintan, Aldoh Damaris underwent rigorous training to become a Morgukai. As is traditional, he was trained by his father. When his father considered Aldoh ready, he brought the boy along with him on various adventures (similar to the way a Jedi Knight or Master trains a Padawan). He became a skilled warrior, trained to take on and defeat many foes, even the mighty Jedi and Sith. trained well enough to work on his own, he began to take on work for various clients, including Hutt Cartels and other criminal organizations, but also corporate and government clients. He worked as a bounty hunter, a bodyguard, and even a courier. Like other Morgukai, Aldoh worked for neither the Sith nor the Jedi, and frequently stayed away from jobs from the Republic. None of the three could be trusted. At least there was honor among thieves… sometimes.

Aldoh worked for clients on Alderaan during the civil war there. It was such a foolish conflict that he really didn’t care which noble or royal house he fought for, as long as their money was good and the work fairly honorable. His work on Alderaan placed him in conflict with Sith and Jedi alike, whom Aldoh dispatched with degrees of ease varying from almost no effort to throw downs so intense that to this day, Aldoh isn’t entirely sure how he won. And sometimes he didn’t. Sometimes all he could do was hold his own until found an opportunity to escape. But losing to a superior opponent is not dishonorable… however embarrassing the loss might be for the loser.

Aldoh’s fickle allegiances and irritating sense of “honor” finally caught up with him when he angered a powerful Sith, Darth Azkar. Azkar arranged to have Aldoh betrayed, captured, and frozen in carbonite, complete with cortosis staff and armor, with the intent of sending him off to a Hutt that was also weary of Aldoh. The Hutt kept Aldoh as decoration, and he was handed down to that Hutt’s child and then grandchild, and eventually given as a gift to the great grandchild. Aldoh’s value as a decoration increased as the number of Morgukai dwindled.

Aldoh remained a decoration until Jedi Master Braedyn Tann encountered the frozen Morgukai while negotiating with the Hutt who owned the trapped Morgukai. Master Tann sensed… something, something that told him he should rescue the frozen Morgukai Master. So that’s what he did, by negotiating a deal that involved the Hutt throwing in his disturbing statue as part of the deal.

Braedyn took the frozen Morgukai back to his ship and eventually to the med center at the Jedi Temple. He had Aldoh freed and treated for complications stemming from prolonged containment in carbonite. Braedyn and other Jedi helped Aldoh get back in fighting trim and did their best to help him come to terms with the fact that everyone and almost everything he knew was dead and gone, and that if there were any Morgukai other than him, they were few and far between. They helped him adjust to his new reality.

Aldoh felt he owed Braedyn Tann a debt of gratitude and became the Jedi Master’s loyal bodyguard, operative, and friend. They worked together in the decade or so leading up to the Clone Wars and on through the Clone Wars.

Aldoh’s allegiance to the Jedi was mainly centered around Braedyn Tann and whatever Padawan happened to be assigned to Tann at the time. He remained wary of the Jedi Order as a whole, and was at times openly critical of their machinations and especially of their involvement in the Clone Wars. This new Jedi Order reminded him of the sanctimonious, self-righteous Jedi of the Cold War era millennia before, who had hidden their corruption behind the Jedi code.

Aldoh was unable to protect Braedyn from General Order 66. The Jedi Master’s death at the hands of the clones hit Aldoh hard. Over the years between General Order 66 and the time he connected with Grey Wing in 7ABY, he had to get by as he could. He went back to his old ways, selling his skills to the underworld. He took no jobs hunting Jedi holdouts, but if money was tight, he would take an Imperial job here and there. This was problematic, since he’d run afoul of Darth Vader’s Inquisitors on more than one occasion and usually soundly trounced them. He took on work for the Rebels when those kinds of jobs came up. He became known in all circles as someone who could be trusted to honor a contract, as long as the client acted honorably. Still, the flexibility of his allegiances made him enemies. Fortunately, no one has stuffed him back in carbonite.


EDUCATION/TRAINING:

Morgukai
Pilot
Basic Ship Maintenance and Repair
Bounty Hunting
Personal Protection
Security
Courier
Basic First Aid (his work is dangerous; sometimes he has to patch himself up, other times he has to patch up someone he’s protecting or a bounty that is supposed come in alive)

Weapons:

2 Morgukai Cortosis Staffs

This is a lance-style version of a Jedi or Sith Lightsaber. One has staff is just over 1.2 meters (4ft) in length. The “blade” is 3.48 centimeters (12 inches) in length. There is a generator in the staff that powers the blade and allows it to release electrical energy into the target. The body of the staff is laced with Cortosis and very strong. Cortosis is naturally resistant to lightsabers and other energy blades, as well as energy weapon fire. It is strong in general and can be used to parry blows from physical weapons as well. The other staff is just over 1.5 meters (5ft) in length with the same size blade. Otherwise, the longer staff is identical to the shorter one.

The staffs can be used as a lightspear, a lightlance, a lightstaff, and an electrostaff.


1 suit of Cortosis Armor with several replacement pieces
Aldoh’s standard battle kit consists of cortosis armor that protects him from blaster fire, lightsaber attacks, and attacks with standard melee and projectile weapons.

Cortosis Daggers
Aldoh has two daggers laced with cortosis
Survival/Utility Knife

Ship:

Lost Fortune
*Named so because at the time he acquired the ship, he gave over a small fortune in the purchase. Nevertheless, Lost Fortune has since paid for itself.

MandalMotors Lancer Class Pursuit Craft

Max Atmo Speed 1050 kph
Length 34 meters

Class 2 Hyperdrive
Class 12 Backup Hyperdrive

Dorsal Mounted Triple Light Laser Cannon Turret
Forward Mounted Twin Light Laser Cannon
Ventral Mounted Tractor Beam Projector

Crew 2 (Pilot/Co-Pilot)

*Aldoh's usual pilot/co-pilot is an RX series pilot droid, RX-E AKA Roxie (See below).

Minimum Crew 1 (Pilot)

Passengers 4

Consumables 3 months

Life Support: Equipped

Communications: Equipped

Droid:

RX-E AKA Roxie (the use of the "E" instead of a number is because she has been "Enhanced" after market; of course, that voided her warrantee...)

Roxie has been modified. Her AI normally resides in the ship's computer and can control the ship from there. If she needs to do ship maintenance and repair, or even exit the ship, she can inhabit a modified RX Series droid body and move about the ship. This set up leaves the co-pilot's seat open for other's to sit in.